Ben Tennyson (
omnitrixter) wrote2014-05-18 10:40 am
Entry tags:
Application to
omegafriends
Player Name: Cybra
Player Contact:
cybrarp | CybraRP(@)gmail(.)com |
cybra
Characters you have in the game: None
Character Name: Ben Tennyson aka "Ben 10"
Character Canon: Ben 10 main timeline
Canon Background: Link to wiki
Omegafriends Background:
Ben was always the smallest in the class and, therefore, was often the victim of bullying. In third grade, he met Kevin Levin, a kid a year older than him that had been held back. The two didn't immediately hit it off, but Ben's persistence managed to somehow win the older kid over. The pair grew to become best friends, initially bonding over a mutual love of the series Sumo Slammers. They stuck by one another and had each other's backs. While they weren't considered to be any less weird than before, as friends they weren't alone anymore.
At the end of fifth grade, Ben had to say goodbye to his best friend for the summer since he was heading on a road trip with his Grandpa Max. He promised to bring back souvenirs and loads of fun stories from the trip.
That summer everything changed.
While in one universe Ben discovered an alien device on the first night of the camping trip, the Ben of this universe had a perfectly-normal road trip. He got to see the country, not all of it terribly exciting. However, he had a good time and came back as promised with all sorts of stories and souvenirs for his best friend including a limited edition Sumo Slammers action figure of Kevin's favorite character. However, Kevin rejected both Ben and the gift he'd begged his grandpa to delay their trip for so he could get it for Kevin. Though hurt and confused as to why he'd just lost his best friend, Ben kept the action figure. However, it would never sit in a place of honor in his room, instead being banished to the back of his closet still in its original box where it still is to this day.
The bullies that had been careful to avoid tormenting Ben in public out of fear of Kevin quickly caught on to the split and resumed openly bullying him. Though he would still try sticking up for others in addition to fighting to try and protect the other victims, Ben didn't fight back when he himself was the target. As the weird kid who kept getting harassed, no one wanted to hang out with him lest they get bullied as well, but he kept facing each day with a smile on his face in hopes that one day things might get better.
Then five years later, a few months after he turned fifteen, everything changed again.
He'd been out walking in the park when he saw a shooting star. He stopped to marvel at it, even trying to figure out a wish when it suddenly made an impossible ninety-degree turn and rocketed towards him. Ben managed to dodge out of the way as the star crash-landed and dug a deep ditch in the park. Curiosity won over caution, and Ben peeked into the ditch to see not a meteor but some sort of pod. As he debated whether or not to call the cops, he slipped and fell down beside the pod which opened up. Inside was a strange green-and-black watch with no obvious way of telling the time. Without thinking, Ben reached out his left hand towards it, enthralled. It proceeded to somehow leap up from its resting place and attach itself to his wrist.
Ben initially panicked, racing out of the ditch and trying to find some way to get it off. He accidentally triggered it in the process, panicking again when he seemed to have caught fire...until he realized that he wasn't burning. After about fifteen minutes, he changed back into himself, staring stunned at the device that had bonded itself to him.
Like many who had powers--either gained due to recent events or born with them--Ben decided to use his. Taking a cue from the superhero comics and movies he loved so much, he decided to become a superhero himself. Now he has to juggle home, school, and heroing along with keeping his secret from his family. Not easy since the watch didn't exactly come with an instruction manual...
Personality:
At first blush, Ben doesn't seem like the most capable superhero. He's immature and tends to make jokes even when facing down the latest supervillain he's come across. He tends to act pretty goofy and almost seems like he doesn't take anything seriously, a cause for annoyance to those around him. He tends to be rather inquisitive though at times possessing a short attention span this can lead to him fiddling with nearby objects including the alien watch.
He tries not to show it, but he's actually pretty scared of his situation, especially the more and more dangerous things become. This can lead to his immaturity going into overdrive, even becoming cocky and arrogant at times, in an attempt to hide it all. This defense mechanism can make him look downright obnoxious when he's at his most scared, rightly earning criticism. He firmly believes that heroes aren't supposed to show when they're afraid to give the people they're protecting more confidence in that they can do the job. On top of that, he's hiding his new powers from his entire family and showing that he's scared will only make them start trying to figure out what's wrong with him. (Unfortunately, this has the nasty side effect of Ben having nightmares regularly.) His anxieties can also trigger that itch to start fiddling with things.
Though secretly afraid and probably not always the most inspiring hero, Ben is very good-natured and optimistic, usually showing a smile to everyone else to keep their spirits up. He wants to truly help others as a general rule, caring deeply for others' lives. This leads to a self-sacrificing nature, willing to step in and take the beating for others or give up his own life if it means someone else would be spared.
Despite being willing to sacrifice himself, Ben loathes it when others sacrifice themselves for the same reasons. He will act against all logic to prevent someone else having to pay such a steep price. He'll even work to save an enemy in trouble despite it making his job that much harder.
Though not the quickest person to anger even when fighting an enemy, the person Ben will be hardest on is himself. If someone is harmed because of something he did or was unable to do, Ben gets very angry. Another way is for someone to deliberately threaten innocents or kill them. In these instances, Ben becomes more violent and aggressive. His personality becomes cold-hearted, ruthless, and downright pessimistic, a complete one-eighty from his usual personality.
His personality also shifts when he's in alien form. For example, as Grey Matter he tends to be more analytical than normal as opposed to his more feral personality as Wildmutt.
Powers:
Default Human Form
Note: Some of these powers and weaknesses transfer to his other forms as well.
Powers
Above Average Intelligence and Intuition - While not a genius, Ben catches on quickly to different concepts even if he doesn't fully understand them such as the non-linear thinking required when dealing with time travel. While he might initially run into a problem, he learns from his mistakes to be able to solve it. He typically keeps a B+ average with Chemistry as his weakest subject though he's usually told he doesn't really work up to his full potential in school.
Enhanced Eidetic Memory - Ben can remember things even from something as small as a few-second glance at an image. They stick in his mind for later recall though how well he does that seems to depend on how focused he is on remembering or if someone else jogs his memory.
Resourcefulness and Cunning - Ben is able to adapt to different situations reasonably well. While he'll complain about it if the situation is greatly not in his favor, he can use what's on hand or the alien the Omnitrix has dealt him to turn things back more in his or someone else's favor.
Freestyle Combat - Ben isn't formally trained, but he can use his environment or alien forms in a fight both with and without a weapon.
Cross Dominant - Ben can wield tools or weapons in either hand, regardless of form.
Athleticism - Ben is very athletic, particularly enjoying games like soccer or basketball though he played baseball in his younger years.
Agility - Ben is nimble and can dodge quite well.
The Omnitrix - An alien device resembling a wristwatch which allows him to change into different aliens that is fully explained farther below.
Weaknesses
Naturally Powerless - Outside of using his alien forms, Ben has no superpowers whatsoever. He is as vulnerable to various threats as any other human.
Smaller-Than-Average Body - Ben has always been pretty much the smallest kid in the class. He hasn't hit his growth spurt yet and is typically dwarfed by the other guys. Even a few of the girls are taller than him. He also isn't very muscular despite being athletic.
Clear Tell When Lying - Ben's left eye has a tendency to twitch when he's lying though few people seem to have noticed this.
Unfriendly Fire - Never ever give Ben a blaster. He can't hit the broad side of a barn unless he's at point-blank range.
Peanut Allergy - He doesn't seem to be affected by being in the general vicinity of peanuts but he doesn't eat or even dare to touch them as a precaution.
Coulrophobia - Ben is absolutely terrified of clowns. He can work past it if someone precious to him's life is in danger as long as there isn't an entire army of them around. However, he tends to deny that this fear exists.
Fear of Peacocks - As strange as it might seem, Ben's more willing to own up to this fear than to his fear of clowns.
The Omnitrix - Ben tends to rely heavily on the Omnitrix in combat, primarily because his alien forms are typically stronger and more resilient than his natural human form. However, it isn't a perfect machine as explained below.
The Omnitrix
An alien device resembling a green-and-black wristwatch that's attached to Ben's left wrist, binding itself to his DNA. Though it doesn't speak outside of robotic queries and statements using samples of Ben's own voice, it possesses an artificial intelligence which is developing its own playful personality likely due to Ben's influence. Ben will periodically talk to and even bicker with the device (as much as it's possible to do so). In a way, it's more of Ben's silent partner than a simple tool.
Powers
DNA Alterer - The Omnitrix can combine the DNA of the user to the DNA templates of one of over a million different species largely from the Milky Way Galaxy. A well-practiced user can even swap out alien forms without having to revert to their default form, but this tends to drain the charge faster.
DNA Capture - Able to sample DNA from new aliens and add them to its database.
Reviver - Due its database of DNA samples, a species that has gone extinct can be brought back using the basic template of that species. It can even be used to try and revive the user themselves should they be killed while wearing it.
Manual Control - In addition to using the dial to select an alien for transformation, a well-practiced user can swap out alien forms or manually revert back to their default form by touching the Omnitrix symbol.
Universal Translator - Able to translate any spoken language.
Communicator - The Omnitrix can be used in place of a more typical communicator.
GPS - Able to act as and display a map for the user.
Genetic Repair - Able to repair genetic damage in both the user and other creatures. Typically drains both the internal battery and the user's energy.
Possession/Mutagen/Artificial Mind Control Immunity - Only when the user is in alien form. User cannot be possessed, mutated, or influenced via mind control devices without significant amounts of technological modification and energy. However, this does not seem to apply to natural mind control abilities outside of direct possession.
Self-Alteration - The Omnitrix can change its appearance and size to accommodate the user. When in alien form, it appears as a badge bearing its symbol typically around the head or chest area of the alien.
Defensive Measures - If someone attempts to tamper with it against the user's will, the Omnitrix will launch a large feedback pulse at its attacker in defense.
Unique Item - While copies of the Omnitrix can be created with enough know-how (which, considering that it's considered to be Level 20 technology on what's a mostly Level 2 world, would have to be highly advanced), only one can truly exist at a time. The reason being that due to the Omnitrix receiving all DNA data from Primus instead of locally storing it means that the user's default DNA is stored there as well. Anyone attempting to use a copy will have their Omnitrix sync up with the current user of the original's, including overwriting the copy user's default DNA with the original's user's own. Removal of the copy will not revert the copy's user's DNA back to normal. The original Omnitrix is required to correct the problem.
Voice Command - Can be controlled via vocal commands. Currently locked.
Teleportation - Limited to only through its creator's, Azmuth's, teleportation system. Currently locked.
Master Control - Allows for unlimited transformations with no time outs. Currently locked.
Weaknesses
Bleed-Through - All injuries, all illnesses, and some biological states can bleed through to different forms of the user including their default form. As an example, the age of the user can affect the relative age of their alien forms. For another, Big Chill in another timeline was on its eighty-year cycle to lay eggs, the side effects of the pregnancy bleeding through to Ben as unusual cravings, strange behavior, and random blackouts as Big Chill took over to build a nest.
Time Limits - Without the Master Control, the user is limited to a maximum of fifteen minutes in one alien form (assuming no swapping forms). The time limit is randomized between five and fifteen minutes when the user bangs on the device while confirming their selection as Ben typically does.
Limited Charge - The Omnitrix has to take time to recharge between uses, and multiple transformations drain the battery. Depending on how much the user uses the Omnitrix during a short period of time, the time between recharges varies.
Energy Drain - The Omnitrix will drain energy from its user to supplement its own reserves in the case of several rapid-fire transformations or to repeatedly run higher-level processes such as the genetic repair functionality which is explained farther below.
Dependency on Primus - The Omnitrix doesn't locally store its DNA samples. Instead, it has a wireless connection with the planet Primus, a planet created by Azmuth to act as the Omnitrix's main server. If the signal to Primus is cut off, the Omnitrix has no way of accessing its DNA profiles and the transformation functionality will be taken offline.
Unique Energy Signature - The Omnitrix uses what is known as omni energy to power itself and allow the user to transform. During normal wear, there isn't enough energy output to register on sensors, but transforming will generate a massive power spike on any sensors calibrated to search for it, more than enough to determine a location where the transformation sequence was triggered.
Difficult Removal - Without the command to release the Omnitrix, it can't be removed very easily due to binding to the user's DNA even if the body part it's attached to is removed from the rest of their body. Not even diamond-tipped blades can cut it off. However, it is possible to tear apart the genetic bindings at great pain to the user. Still, the Omnitrix will attempt to defend itself if this is done against the wishes of its user.
DNA Hybrids - If the faceplate of the Omnitrix is removed, the Omnitrix will randomly combine DNA profiles together to create DNA hybrids, not many of them being particularly useful.
Weakness to Electromagnetic Interference - Electromagnetic interference can force the Omnitrix to transform the user and then stay locked in transformation mode until the source of the interference is removed. This could mean that the user could be stuck in one random form or end up changing from one form to another at random.
Manual Control - When Voice Control is not available, it's easy to prevent transformation by restraining the user's arms so they cannot touch the Omnitrix's controls.
Inability to Tell Time - Despite looking like a watch and even being called that on a regular basis, the Omnitrix can't actually tell time.
Starter Alien List
The Omnitrix has the potential for over one million alien forms which Ben will unlock at random points. Because it typically groups its aliens in groups of ten for the ease of the user, these are just the ten he starts off with.
Grey Matter
Grey Matter is the Omnitrix's DNA sample for the Galvan race.
Powers
Pre-Brain - A secondary brain that handles all basic bodily functions along with some base speech capabilities. Upper level brain functions are almost non-existent.
Superior Intelligence - With the pre-brain dealing with all the basic functions for living, Grey Matter's brain has more resources to work with, greatly advancing his intelligence. He can build highly-advanced machines from only spare parts, determine the function and manipulation of any machine at a glance, and can repair highly-sophisticated machines to perfect working order. His mind also works as an analytical problem solver, making him more of a tactician than a brute force fighter.
Amphibious Nature - Can survive on land or in the water. Also, like a frog, he has tiny suction cups on his skin which allow him to stick to surfaces along with a prehensile tongue which can be used to snag small objects or catch insects. He also has slimy skin which makes him difficult to grab.
Sharp Teeth - Grey Matter's bite is more painful than most people would expect of something so small.
Nerve Manipulation - If a creature is able to be affected by outside stimuli, Grey Matter can occasionally manipulate them by stimulating their nerves, even managing to knock them out with the right nerve combination.
Moderate Strength - Stronger than he looks, Grey Matter can manipulate larger objects with some difficulty. However, size and shape further determines how he can grip onto them in order to manipulate them, at times rendering his strength near-useless.
Soft and Flexible Bones - Coupled with his already small body, Grey Matter can squeeze into small spaces.
Weaknesses
Small Size - Grey Matter is about three or four inches tall. As a result, he's a target for even small predators. Also, it makes him a less-than-ideal choice in a head-to-head battle situation.
Heatblast
Heatblast is the Omnitrix's DNA sample of the Pyronite race.
Powers
Magma-Based Lifeform - Rocks covering a magma body allow for enhanced strength and durability.
Pyrokinesis - Can manipulate the flames both inside and outside his body in many forms, even allowing him to absorb fire into himself. He can change the shape and even the strength of the flames as well such as making explosive fireballs. Also makes him invulnerable to magma and being heat resistant. Surprisingly enough, he also has a resistance to the cold and an immunity to ice.
Terrakinesis - Limited. Can channel flame through the ground to create a board of rock to fly on.
Flight - Can use pyrokinesis or terrakinesis to propel himself through the air.
Weaknesses
Water - While Heatblast can swim, his powers are greatly dampened by water. If he spends too much time in enough of it, his flames will go out and he will have to wait until they're rekindled before he can use his pyrokinesis again.
Illness - Some illnesses cause more than just general weakness like in most forms. A cold, for example, will convert his pyrokinesis to cryokinesis. However, this power doesn't have as much strength as his usual powers.
Natural Predator - Heatblast's pyrokinetic attacks are useless against his natural predator, Crabdozer.
Big Chill
Big Chill is the Omnitrix's DNA sample of the Necrofriggian race.
Powers
Cryokinesis - Big Chill can breathe out icy breaths to freeze opponents. He can also generate ice around his fists, hurl ice spikes, and generate ice spikes from the ground. He can even create a tornado of frost by manipulating the cold around him.
Intangibility - He can reduce his density to become intangible and even invisible.
Enhanced Strength - Big Chill is strong enough to rip iron girders in half with little effort. This strength extends to his jaws.
Flight - His wings make him capable of flight.
Extreme Condition Survival - Big Chill can survive in extreme conditions. He's completely immune to extreme sub-zero temperatures, resistant to extreme heat, and can survive both underwater and in space.
Weaknesses
Intangibility Cancellation - Coming in contact with something or someone else that's intangible cancels out Big Chill's own intangibility. For example, a punch from a fellow intangible creature will be just like a regular punch if he hadn't gone intangible. Any substance or weapon that is specifically designed to work against intangible creatures will also affect Big Chill.
Conscious Action Only - Big Chill's intangibility is not a reflex action. He has to focus on triggering it, meaning he can be caught off-guard.
Vulnerability to Electricity - Big Chill's wings are vulnerable to electricity.
Natural Predator - His cryokinesis is useless against his natural predator, the Psycholeopterran.
Wildmutt
Wildmutt is the Omnitrix's DNA sample of the Vulpimancer species.
Powers
Superior Sense of Smell - Wildmutt can pick up even the faintest scents, building a 3D image in his head based on the origins of those scents. There is almost nothing and nobody he can't track as long as they leave some kind of scent trail behind.
Superhuman Strength - Wildmutt is extremely strong, far beyond human capabilities.
Superhuman Agility - He can run, jump, and climb far faster than any human.
Quadruped - He largely moves around on all fours but can stand on his hind legs to punch with his front legs when necessary though this is a bit awkward.
Weaknesses
Blindness - Wildmutt, like all Vulpimancers, has no eyes. Without his other senses, he can't navigate.
Speechless - He is unable to talk, communicating through barks, growls, snarls, and whines. This makes it difficult to communicate with him.
Highly-Sensitive Senses - Because Wildmutt has no vision, his other senses are hyper-sensitive and can be overwhelmed by particularly strong stimuli.
Illness - If infected with something that blocks the nasal passages, Wildmutt's sense of smell will shut down and leave him blind on top of general weakness due to illness.
Upgrade
Upgrade is the Omnitrix's DNA sample of the Galvanic Mechamorph race.
Powers
Technomorphism - Upgrade is not completely solid, so he can stretch and squash and even create holes in his body to dodge attacks or even act as a parachute. Due to his nanotechnology, he can also merge with any device within reach by spreading himself over it, simultaneously upgrading it to suit his needs such as adding armor and weapons a vehicle or even giving it wings and jet propulsion. The size doesn't matter, and control is simple for Upgrade. Merging with other beings is rare unless that being has significant amounts of technology already inside them such as a cyborg. He can also travel through electric currents and phase through almost any metal or piece of technology.
Lasers - He can shoot lasers out of his hands or his eye. However, due to the location of the Omnitrix, he is typically reluctant to use the beam from his eye due to concerns about damaging it.
Inorganic - Due to Upgrade not being organic, he can survive in the vacuum of space.
Shape-Shifting - As long as Upgrade has touched a piece of technology at least once, he can shape-shift into it at a later time.
Weaknesses
Electricity - Due to being living metal, electricity can be used to subdue Upgrade.
Electromagnetic Pulse/Fields and Magnetic Fields - For the same reason as with electricity, Upgrade is weak against these.
Physical Limits - Upgrade can only stretch himself out so far, and stretching past his limits causes him pain.
Technorganic Viruses - As basically a living machine, Upgrade is weak against any such viruses.
Inability to Control Organics - Most organics are immune to Upgrade's abilities as long as they don't have a massive amount of technology in their bodies like cyborgs.
Echo Echo
Echo Echo is the Omnitrix's DNA sample of the Sonorosian race.
Powers
Echokinesis - Echo Echo can scream at audible to ultrasonic frequencies which can be used in a variety of attacks or in echolocation. He can both channel vibrations to enhance his screams along with detecting vibrations in the ground. He can even transmit his sound attacks through speakers such as a phone. When coupled with his duplication ability, he can create a wall of sound that can even act as a force field or surround a target to assault it from all sides at once.
Duplication - He can create numerous duplicates of himself which are not directly linked to one another and can act individually. As long as one copy survives, destroying all his other copies will not kill Echo Echo. The copies can also rejoin one another as necessary.
Enhanced Agility - He can jump quite high even without a boost from any clones.
Moderate Strength - Echo Echo is stronger than he looks, able to kick off a locked trunk lid without any assistance. His strength is multiplied by each clone working together.
Weaknesses
Fragile Body - Echo Echo can be destroyed fairly easily, so his duplication ability is a necessity to make sure at least one copy of him survives.
Diamondhead
Diamondhead is the Omnitrix's DNA sample of a Petrosapien.
Powers
Crystalline Body - Diamondhead is made up of pale green crystal that enhances his durability and strength to superhuman levels due to it being at least as strong as diamonds. His reflective body can redirect light and beam attacks such as transporter beams or lasers. He can also manipulate his own body at will to create basic weapons like maces or blades out his limbs using his crystallokinesis. Because of how slowly time affects crystal, he is highly resistant to enemy aging effects.
Crystallokinesis - Can control all crystals he generates even if they aren't directly connected to his body. He can use crystals as projectiles, even managing to manipulate their shapes to a certain degree. He can also encourage crystal growth inside of objects so that they burst out of a target or to build constructs like walls or ramps.
Regeneration - Limited. He can regrow broken limbs and as long as he isn't completely shattered, can survive in separate pieces. However in a broken state, it takes much, much longer to regrow parts of himself. (In that case, it's more practical to let the Omnitrix time out or manually deactivate it since his form will be restored on the next transformation.)
Weaknesses
Strong Sonic Vibrations - Diamondhead can be shattered and even fall unconscious due to strong enough sonic attacks.
Large Size - His bulky size means he can get stuck in places that don't have much give fairly easily. This is especially true if the spikes poking out of his back get caught in something.
Goop
Goop is the Omnitrix's DNA sample of the Polymorph race.
Powers
Slime Mimicry - Goop is composed almost entirely out of slime aside from the anti-gravity projector generated by the Omnitrix. His form is largely viscous fluid and is practically indestructible in regards to any attacks--physical or energy--on his body. He can also change his body into different shapes, allowing him to squeeze into areas via cracks and other spaces.
Slime Manipulation - Goop can eject sticky or acid goo from his body. The latter can dissolve several materials.
Flight - Using his anti-gravity projector, he's able to fly as it pulls his slime body along.
Weaknesses
Anti-Gravity Projector - As useful as this device is, if Goop's slime and the projector are separated by two or more feet or if the projector is turned off, his body goes completely inert. Because the Omnitrix is on the chest of his slime body, this allows for easy removal of the device and reverts the user back to his default form. If the projector is lost or broken somehow, the Omnitrix will generate a new one for the next transformation.
Spinning - Spinning Goop very fast can injure him.
Jetray
Jetray is the Omnitrix's DNA sample of an Aerophibian.
Powers
Superior Flight - With little or no flapping, Jetray can fly at incredible speeds including supersonic, faster-than-light, and hyperspace. He's also incredibly agile in the air and can fly through space.
Enhanced Durability - Jetray is durable enough to take gunfire from a fighter jet but it still causes him pain.
Neuroshock Blasts - A beam of energy that can be shot from the tail, eyes, or both at the same time that are used to disable the target's nervous system.
Underwater Capabilities - Jetray can swim very fast and breathe underwater.
Sonar - Due to his race's home planet, Jetray's species evolved sonar even stronger than a whale's or bat's.
Slightly Enhanced Strength - Jetray is a little bit stronger than he looks but not by much.
Weaknesses
Vulnerable to Neuroshocks - He is not immune to his own neuroshocks or those from another source.
Limited Eyesight - Jetray is nearsighted and can only see things properly up close.
Limited Ground Mobility - Due to his thin hind limbs, Jetray is limited in how he can maneuver on the ground.
XLR8
XLR8 is the Omnitrix's DNA sample of the Kineceleran race.
Powers
Tribokinesis - XLR8 can control friction to accelerate to speeds of over 500 miles per hour. At these speeds, he can even run up a wall or across the surface of water. Time seems seems to stop for him when going at those speeds. He can use this ability to use speed-enhanced attacks such as rapid-fire kicks or stabs with his claws.
Tornado Generation - Can create localized cyclones by running very fast in circles or by spinning exceptionally quickly. These are strong enough to lift even a To'kustar.
Scissor Claws - Can be used to cut through many materials.
Enhanced Strength - Can carry multiple passengers at speed for significant distances.
Enhanced Recovery - Can recover from injury quickly.
High Dexterity - Despite having claws, his hands are very dexterous, allowing XLR8 to manipulate various buttons at high speeds.
Accelerated Thinking - Can think at superhuman speeds.
Prehensile Tail - Can wrap his tail around things and grip them.
Weaknesses
Surface Limitations - Non-solid ground presents a problem. XLR8 can get stuck in the mud with no ability to get traction. Running across ice causes him to lose control. While running on water is possible, it builds up massive amounts of static electricity which can badly shock him depending on the strength of the charge. Also strong adhesives can also slow him down.
Pinned By the Tail - XLR8 can be held in place by pinning down his tail in some way.
Sample: Both with a castmate and with someone who isn't a castmate.
Notes: I am so sorry to the people who have to read this application. If any aliens need to be swapped out, I'm willing to do so. Also, I'm perfectly willing to have to go through an approval process for each additional alien Ben unlocks if the mods decide that.
Player Contact:
Characters you have in the game: None
Character Name: Ben Tennyson aka "Ben 10"
Character Canon: Ben 10 main timeline
Canon Background: Link to wiki
Omegafriends Background:
Ben was always the smallest in the class and, therefore, was often the victim of bullying. In third grade, he met Kevin Levin, a kid a year older than him that had been held back. The two didn't immediately hit it off, but Ben's persistence managed to somehow win the older kid over. The pair grew to become best friends, initially bonding over a mutual love of the series Sumo Slammers. They stuck by one another and had each other's backs. While they weren't considered to be any less weird than before, as friends they weren't alone anymore.
At the end of fifth grade, Ben had to say goodbye to his best friend for the summer since he was heading on a road trip with his Grandpa Max. He promised to bring back souvenirs and loads of fun stories from the trip.
That summer everything changed.
While in one universe Ben discovered an alien device on the first night of the camping trip, the Ben of this universe had a perfectly-normal road trip. He got to see the country, not all of it terribly exciting. However, he had a good time and came back as promised with all sorts of stories and souvenirs for his best friend including a limited edition Sumo Slammers action figure of Kevin's favorite character. However, Kevin rejected both Ben and the gift he'd begged his grandpa to delay their trip for so he could get it for Kevin. Though hurt and confused as to why he'd just lost his best friend, Ben kept the action figure. However, it would never sit in a place of honor in his room, instead being banished to the back of his closet still in its original box where it still is to this day.
The bullies that had been careful to avoid tormenting Ben in public out of fear of Kevin quickly caught on to the split and resumed openly bullying him. Though he would still try sticking up for others in addition to fighting to try and protect the other victims, Ben didn't fight back when he himself was the target. As the weird kid who kept getting harassed, no one wanted to hang out with him lest they get bullied as well, but he kept facing each day with a smile on his face in hopes that one day things might get better.
Then five years later, a few months after he turned fifteen, everything changed again.
He'd been out walking in the park when he saw a shooting star. He stopped to marvel at it, even trying to figure out a wish when it suddenly made an impossible ninety-degree turn and rocketed towards him. Ben managed to dodge out of the way as the star crash-landed and dug a deep ditch in the park. Curiosity won over caution, and Ben peeked into the ditch to see not a meteor but some sort of pod. As he debated whether or not to call the cops, he slipped and fell down beside the pod which opened up. Inside was a strange green-and-black watch with no obvious way of telling the time. Without thinking, Ben reached out his left hand towards it, enthralled. It proceeded to somehow leap up from its resting place and attach itself to his wrist.
Ben initially panicked, racing out of the ditch and trying to find some way to get it off. He accidentally triggered it in the process, panicking again when he seemed to have caught fire...until he realized that he wasn't burning. After about fifteen minutes, he changed back into himself, staring stunned at the device that had bonded itself to him.
Like many who had powers--either gained due to recent events or born with them--Ben decided to use his. Taking a cue from the superhero comics and movies he loved so much, he decided to become a superhero himself. Now he has to juggle home, school, and heroing along with keeping his secret from his family. Not easy since the watch didn't exactly come with an instruction manual...
Personality:
At first blush, Ben doesn't seem like the most capable superhero. He's immature and tends to make jokes even when facing down the latest supervillain he's come across. He tends to act pretty goofy and almost seems like he doesn't take anything seriously, a cause for annoyance to those around him. He tends to be rather inquisitive though at times possessing a short attention span this can lead to him fiddling with nearby objects including the alien watch.
He tries not to show it, but he's actually pretty scared of his situation, especially the more and more dangerous things become. This can lead to his immaturity going into overdrive, even becoming cocky and arrogant at times, in an attempt to hide it all. This defense mechanism can make him look downright obnoxious when he's at his most scared, rightly earning criticism. He firmly believes that heroes aren't supposed to show when they're afraid to give the people they're protecting more confidence in that they can do the job. On top of that, he's hiding his new powers from his entire family and showing that he's scared will only make them start trying to figure out what's wrong with him. (Unfortunately, this has the nasty side effect of Ben having nightmares regularly.) His anxieties can also trigger that itch to start fiddling with things.
Though secretly afraid and probably not always the most inspiring hero, Ben is very good-natured and optimistic, usually showing a smile to everyone else to keep their spirits up. He wants to truly help others as a general rule, caring deeply for others' lives. This leads to a self-sacrificing nature, willing to step in and take the beating for others or give up his own life if it means someone else would be spared.
Despite being willing to sacrifice himself, Ben loathes it when others sacrifice themselves for the same reasons. He will act against all logic to prevent someone else having to pay such a steep price. He'll even work to save an enemy in trouble despite it making his job that much harder.
Though not the quickest person to anger even when fighting an enemy, the person Ben will be hardest on is himself. If someone is harmed because of something he did or was unable to do, Ben gets very angry. Another way is for someone to deliberately threaten innocents or kill them. In these instances, Ben becomes more violent and aggressive. His personality becomes cold-hearted, ruthless, and downright pessimistic, a complete one-eighty from his usual personality.
His personality also shifts when he's in alien form. For example, as Grey Matter he tends to be more analytical than normal as opposed to his more feral personality as Wildmutt.
Powers:
Default Human Form
Note: Some of these powers and weaknesses transfer to his other forms as well.
Powers
Above Average Intelligence and Intuition - While not a genius, Ben catches on quickly to different concepts even if he doesn't fully understand them such as the non-linear thinking required when dealing with time travel. While he might initially run into a problem, he learns from his mistakes to be able to solve it. He typically keeps a B+ average with Chemistry as his weakest subject though he's usually told he doesn't really work up to his full potential in school.
Enhanced Eidetic Memory - Ben can remember things even from something as small as a few-second glance at an image. They stick in his mind for later recall though how well he does that seems to depend on how focused he is on remembering or if someone else jogs his memory.
Resourcefulness and Cunning - Ben is able to adapt to different situations reasonably well. While he'll complain about it if the situation is greatly not in his favor, he can use what's on hand or the alien the Omnitrix has dealt him to turn things back more in his or someone else's favor.
Freestyle Combat - Ben isn't formally trained, but he can use his environment or alien forms in a fight both with and without a weapon.
Cross Dominant - Ben can wield tools or weapons in either hand, regardless of form.
Athleticism - Ben is very athletic, particularly enjoying games like soccer or basketball though he played baseball in his younger years.
Agility - Ben is nimble and can dodge quite well.
The Omnitrix - An alien device resembling a wristwatch which allows him to change into different aliens that is fully explained farther below.
Weaknesses
Naturally Powerless - Outside of using his alien forms, Ben has no superpowers whatsoever. He is as vulnerable to various threats as any other human.
Smaller-Than-Average Body - Ben has always been pretty much the smallest kid in the class. He hasn't hit his growth spurt yet and is typically dwarfed by the other guys. Even a few of the girls are taller than him. He also isn't very muscular despite being athletic.
Clear Tell When Lying - Ben's left eye has a tendency to twitch when he's lying though few people seem to have noticed this.
Unfriendly Fire - Never ever give Ben a blaster. He can't hit the broad side of a barn unless he's at point-blank range.
Peanut Allergy - He doesn't seem to be affected by being in the general vicinity of peanuts but he doesn't eat or even dare to touch them as a precaution.
Coulrophobia - Ben is absolutely terrified of clowns. He can work past it if someone precious to him's life is in danger as long as there isn't an entire army of them around. However, he tends to deny that this fear exists.
Fear of Peacocks - As strange as it might seem, Ben's more willing to own up to this fear than to his fear of clowns.
The Omnitrix - Ben tends to rely heavily on the Omnitrix in combat, primarily because his alien forms are typically stronger and more resilient than his natural human form. However, it isn't a perfect machine as explained below.
The Omnitrix
An alien device resembling a green-and-black wristwatch that's attached to Ben's left wrist, binding itself to his DNA. Though it doesn't speak outside of robotic queries and statements using samples of Ben's own voice, it possesses an artificial intelligence which is developing its own playful personality likely due to Ben's influence. Ben will periodically talk to and even bicker with the device (as much as it's possible to do so). In a way, it's more of Ben's silent partner than a simple tool.
Powers
DNA Alterer - The Omnitrix can combine the DNA of the user to the DNA templates of one of over a million different species largely from the Milky Way Galaxy. A well-practiced user can even swap out alien forms without having to revert to their default form, but this tends to drain the charge faster.
DNA Capture - Able to sample DNA from new aliens and add them to its database.
Reviver - Due its database of DNA samples, a species that has gone extinct can be brought back using the basic template of that species. It can even be used to try and revive the user themselves should they be killed while wearing it.
Manual Control - In addition to using the dial to select an alien for transformation, a well-practiced user can swap out alien forms or manually revert back to their default form by touching the Omnitrix symbol.
Universal Translator - Able to translate any spoken language.
Communicator - The Omnitrix can be used in place of a more typical communicator.
GPS - Able to act as and display a map for the user.
Genetic Repair - Able to repair genetic damage in both the user and other creatures. Typically drains both the internal battery and the user's energy.
Possession/Mutagen/Artificial Mind Control Immunity - Only when the user is in alien form. User cannot be possessed, mutated, or influenced via mind control devices without significant amounts of technological modification and energy. However, this does not seem to apply to natural mind control abilities outside of direct possession.
Self-Alteration - The Omnitrix can change its appearance and size to accommodate the user. When in alien form, it appears as a badge bearing its symbol typically around the head or chest area of the alien.
Defensive Measures - If someone attempts to tamper with it against the user's will, the Omnitrix will launch a large feedback pulse at its attacker in defense.
Unique Item - While copies of the Omnitrix can be created with enough know-how (which, considering that it's considered to be Level 20 technology on what's a mostly Level 2 world, would have to be highly advanced), only one can truly exist at a time. The reason being that due to the Omnitrix receiving all DNA data from Primus instead of locally storing it means that the user's default DNA is stored there as well. Anyone attempting to use a copy will have their Omnitrix sync up with the current user of the original's, including overwriting the copy user's default DNA with the original's user's own. Removal of the copy will not revert the copy's user's DNA back to normal. The original Omnitrix is required to correct the problem.
Voice Command - Can be controlled via vocal commands. Currently locked.
Teleportation - Limited to only through its creator's, Azmuth's, teleportation system. Currently locked.
Master Control - Allows for unlimited transformations with no time outs. Currently locked.
Weaknesses
Bleed-Through - All injuries, all illnesses, and some biological states can bleed through to different forms of the user including their default form. As an example, the age of the user can affect the relative age of their alien forms. For another, Big Chill in another timeline was on its eighty-year cycle to lay eggs, the side effects of the pregnancy bleeding through to Ben as unusual cravings, strange behavior, and random blackouts as Big Chill took over to build a nest.
Time Limits - Without the Master Control, the user is limited to a maximum of fifteen minutes in one alien form (assuming no swapping forms). The time limit is randomized between five and fifteen minutes when the user bangs on the device while confirming their selection as Ben typically does.
Limited Charge - The Omnitrix has to take time to recharge between uses, and multiple transformations drain the battery. Depending on how much the user uses the Omnitrix during a short period of time, the time between recharges varies.
Energy Drain - The Omnitrix will drain energy from its user to supplement its own reserves in the case of several rapid-fire transformations or to repeatedly run higher-level processes such as the genetic repair functionality which is explained farther below.
Dependency on Primus - The Omnitrix doesn't locally store its DNA samples. Instead, it has a wireless connection with the planet Primus, a planet created by Azmuth to act as the Omnitrix's main server. If the signal to Primus is cut off, the Omnitrix has no way of accessing its DNA profiles and the transformation functionality will be taken offline.
Unique Energy Signature - The Omnitrix uses what is known as omni energy to power itself and allow the user to transform. During normal wear, there isn't enough energy output to register on sensors, but transforming will generate a massive power spike on any sensors calibrated to search for it, more than enough to determine a location where the transformation sequence was triggered.
Difficult Removal - Without the command to release the Omnitrix, it can't be removed very easily due to binding to the user's DNA even if the body part it's attached to is removed from the rest of their body. Not even diamond-tipped blades can cut it off. However, it is possible to tear apart the genetic bindings at great pain to the user. Still, the Omnitrix will attempt to defend itself if this is done against the wishes of its user.
DNA Hybrids - If the faceplate of the Omnitrix is removed, the Omnitrix will randomly combine DNA profiles together to create DNA hybrids, not many of them being particularly useful.
Weakness to Electromagnetic Interference - Electromagnetic interference can force the Omnitrix to transform the user and then stay locked in transformation mode until the source of the interference is removed. This could mean that the user could be stuck in one random form or end up changing from one form to another at random.
Manual Control - When Voice Control is not available, it's easy to prevent transformation by restraining the user's arms so they cannot touch the Omnitrix's controls.
Inability to Tell Time - Despite looking like a watch and even being called that on a regular basis, the Omnitrix can't actually tell time.
Starter Alien List
The Omnitrix has the potential for over one million alien forms which Ben will unlock at random points. Because it typically groups its aliens in groups of ten for the ease of the user, these are just the ten he starts off with.
Grey Matter
Grey Matter is the Omnitrix's DNA sample for the Galvan race.
Powers
Pre-Brain - A secondary brain that handles all basic bodily functions along with some base speech capabilities. Upper level brain functions are almost non-existent.
Superior Intelligence - With the pre-brain dealing with all the basic functions for living, Grey Matter's brain has more resources to work with, greatly advancing his intelligence. He can build highly-advanced machines from only spare parts, determine the function and manipulation of any machine at a glance, and can repair highly-sophisticated machines to perfect working order. His mind also works as an analytical problem solver, making him more of a tactician than a brute force fighter.
Amphibious Nature - Can survive on land or in the water. Also, like a frog, he has tiny suction cups on his skin which allow him to stick to surfaces along with a prehensile tongue which can be used to snag small objects or catch insects. He also has slimy skin which makes him difficult to grab.
Sharp Teeth - Grey Matter's bite is more painful than most people would expect of something so small.
Nerve Manipulation - If a creature is able to be affected by outside stimuli, Grey Matter can occasionally manipulate them by stimulating their nerves, even managing to knock them out with the right nerve combination.
Moderate Strength - Stronger than he looks, Grey Matter can manipulate larger objects with some difficulty. However, size and shape further determines how he can grip onto them in order to manipulate them, at times rendering his strength near-useless.
Soft and Flexible Bones - Coupled with his already small body, Grey Matter can squeeze into small spaces.
Weaknesses
Small Size - Grey Matter is about three or four inches tall. As a result, he's a target for even small predators. Also, it makes him a less-than-ideal choice in a head-to-head battle situation.
Heatblast
Heatblast is the Omnitrix's DNA sample of the Pyronite race.
Powers
Magma-Based Lifeform - Rocks covering a magma body allow for enhanced strength and durability.
Pyrokinesis - Can manipulate the flames both inside and outside his body in many forms, even allowing him to absorb fire into himself. He can change the shape and even the strength of the flames as well such as making explosive fireballs. Also makes him invulnerable to magma and being heat resistant. Surprisingly enough, he also has a resistance to the cold and an immunity to ice.
Terrakinesis - Limited. Can channel flame through the ground to create a board of rock to fly on.
Flight - Can use pyrokinesis or terrakinesis to propel himself through the air.
Weaknesses
Water - While Heatblast can swim, his powers are greatly dampened by water. If he spends too much time in enough of it, his flames will go out and he will have to wait until they're rekindled before he can use his pyrokinesis again.
Illness - Some illnesses cause more than just general weakness like in most forms. A cold, for example, will convert his pyrokinesis to cryokinesis. However, this power doesn't have as much strength as his usual powers.
Natural Predator - Heatblast's pyrokinetic attacks are useless against his natural predator, Crabdozer.
Big Chill
Big Chill is the Omnitrix's DNA sample of the Necrofriggian race.
Powers
Cryokinesis - Big Chill can breathe out icy breaths to freeze opponents. He can also generate ice around his fists, hurl ice spikes, and generate ice spikes from the ground. He can even create a tornado of frost by manipulating the cold around him.
Intangibility - He can reduce his density to become intangible and even invisible.
Enhanced Strength - Big Chill is strong enough to rip iron girders in half with little effort. This strength extends to his jaws.
Flight - His wings make him capable of flight.
Extreme Condition Survival - Big Chill can survive in extreme conditions. He's completely immune to extreme sub-zero temperatures, resistant to extreme heat, and can survive both underwater and in space.
Weaknesses
Intangibility Cancellation - Coming in contact with something or someone else that's intangible cancels out Big Chill's own intangibility. For example, a punch from a fellow intangible creature will be just like a regular punch if he hadn't gone intangible. Any substance or weapon that is specifically designed to work against intangible creatures will also affect Big Chill.
Conscious Action Only - Big Chill's intangibility is not a reflex action. He has to focus on triggering it, meaning he can be caught off-guard.
Vulnerability to Electricity - Big Chill's wings are vulnerable to electricity.
Natural Predator - His cryokinesis is useless against his natural predator, the Psycholeopterran.
Wildmutt
Wildmutt is the Omnitrix's DNA sample of the Vulpimancer species.
Powers
Superior Sense of Smell - Wildmutt can pick up even the faintest scents, building a 3D image in his head based on the origins of those scents. There is almost nothing and nobody he can't track as long as they leave some kind of scent trail behind.
Superhuman Strength - Wildmutt is extremely strong, far beyond human capabilities.
Superhuman Agility - He can run, jump, and climb far faster than any human.
Quadruped - He largely moves around on all fours but can stand on his hind legs to punch with his front legs when necessary though this is a bit awkward.
Weaknesses
Blindness - Wildmutt, like all Vulpimancers, has no eyes. Without his other senses, he can't navigate.
Speechless - He is unable to talk, communicating through barks, growls, snarls, and whines. This makes it difficult to communicate with him.
Highly-Sensitive Senses - Because Wildmutt has no vision, his other senses are hyper-sensitive and can be overwhelmed by particularly strong stimuli.
Illness - If infected with something that blocks the nasal passages, Wildmutt's sense of smell will shut down and leave him blind on top of general weakness due to illness.
Upgrade
Upgrade is the Omnitrix's DNA sample of the Galvanic Mechamorph race.
Powers
Technomorphism - Upgrade is not completely solid, so he can stretch and squash and even create holes in his body to dodge attacks or even act as a parachute. Due to his nanotechnology, he can also merge with any device within reach by spreading himself over it, simultaneously upgrading it to suit his needs such as adding armor and weapons a vehicle or even giving it wings and jet propulsion. The size doesn't matter, and control is simple for Upgrade. Merging with other beings is rare unless that being has significant amounts of technology already inside them such as a cyborg. He can also travel through electric currents and phase through almost any metal or piece of technology.
Lasers - He can shoot lasers out of his hands or his eye. However, due to the location of the Omnitrix, he is typically reluctant to use the beam from his eye due to concerns about damaging it.
Inorganic - Due to Upgrade not being organic, he can survive in the vacuum of space.
Shape-Shifting - As long as Upgrade has touched a piece of technology at least once, he can shape-shift into it at a later time.
Weaknesses
Electricity - Due to being living metal, electricity can be used to subdue Upgrade.
Electromagnetic Pulse/Fields and Magnetic Fields - For the same reason as with electricity, Upgrade is weak against these.
Physical Limits - Upgrade can only stretch himself out so far, and stretching past his limits causes him pain.
Technorganic Viruses - As basically a living machine, Upgrade is weak against any such viruses.
Inability to Control Organics - Most organics are immune to Upgrade's abilities as long as they don't have a massive amount of technology in their bodies like cyborgs.
Echo Echo
Echo Echo is the Omnitrix's DNA sample of the Sonorosian race.
Powers
Echokinesis - Echo Echo can scream at audible to ultrasonic frequencies which can be used in a variety of attacks or in echolocation. He can both channel vibrations to enhance his screams along with detecting vibrations in the ground. He can even transmit his sound attacks through speakers such as a phone. When coupled with his duplication ability, he can create a wall of sound that can even act as a force field or surround a target to assault it from all sides at once.
Duplication - He can create numerous duplicates of himself which are not directly linked to one another and can act individually. As long as one copy survives, destroying all his other copies will not kill Echo Echo. The copies can also rejoin one another as necessary.
Enhanced Agility - He can jump quite high even without a boost from any clones.
Moderate Strength - Echo Echo is stronger than he looks, able to kick off a locked trunk lid without any assistance. His strength is multiplied by each clone working together.
Weaknesses
Fragile Body - Echo Echo can be destroyed fairly easily, so his duplication ability is a necessity to make sure at least one copy of him survives.
Diamondhead
Diamondhead is the Omnitrix's DNA sample of a Petrosapien.
Powers
Crystalline Body - Diamondhead is made up of pale green crystal that enhances his durability and strength to superhuman levels due to it being at least as strong as diamonds. His reflective body can redirect light and beam attacks such as transporter beams or lasers. He can also manipulate his own body at will to create basic weapons like maces or blades out his limbs using his crystallokinesis. Because of how slowly time affects crystal, he is highly resistant to enemy aging effects.
Crystallokinesis - Can control all crystals he generates even if they aren't directly connected to his body. He can use crystals as projectiles, even managing to manipulate their shapes to a certain degree. He can also encourage crystal growth inside of objects so that they burst out of a target or to build constructs like walls or ramps.
Regeneration - Limited. He can regrow broken limbs and as long as he isn't completely shattered, can survive in separate pieces. However in a broken state, it takes much, much longer to regrow parts of himself. (In that case, it's more practical to let the Omnitrix time out or manually deactivate it since his form will be restored on the next transformation.)
Weaknesses
Strong Sonic Vibrations - Diamondhead can be shattered and even fall unconscious due to strong enough sonic attacks.
Large Size - His bulky size means he can get stuck in places that don't have much give fairly easily. This is especially true if the spikes poking out of his back get caught in something.
Goop
Goop is the Omnitrix's DNA sample of the Polymorph race.
Powers
Slime Mimicry - Goop is composed almost entirely out of slime aside from the anti-gravity projector generated by the Omnitrix. His form is largely viscous fluid and is practically indestructible in regards to any attacks--physical or energy--on his body. He can also change his body into different shapes, allowing him to squeeze into areas via cracks and other spaces.
Slime Manipulation - Goop can eject sticky or acid goo from his body. The latter can dissolve several materials.
Flight - Using his anti-gravity projector, he's able to fly as it pulls his slime body along.
Weaknesses
Anti-Gravity Projector - As useful as this device is, if Goop's slime and the projector are separated by two or more feet or if the projector is turned off, his body goes completely inert. Because the Omnitrix is on the chest of his slime body, this allows for easy removal of the device and reverts the user back to his default form. If the projector is lost or broken somehow, the Omnitrix will generate a new one for the next transformation.
Spinning - Spinning Goop very fast can injure him.
Jetray
Jetray is the Omnitrix's DNA sample of an Aerophibian.
Powers
Superior Flight - With little or no flapping, Jetray can fly at incredible speeds including supersonic, faster-than-light, and hyperspace. He's also incredibly agile in the air and can fly through space.
Enhanced Durability - Jetray is durable enough to take gunfire from a fighter jet but it still causes him pain.
Neuroshock Blasts - A beam of energy that can be shot from the tail, eyes, or both at the same time that are used to disable the target's nervous system.
Underwater Capabilities - Jetray can swim very fast and breathe underwater.
Sonar - Due to his race's home planet, Jetray's species evolved sonar even stronger than a whale's or bat's.
Slightly Enhanced Strength - Jetray is a little bit stronger than he looks but not by much.
Weaknesses
Vulnerable to Neuroshocks - He is not immune to his own neuroshocks or those from another source.
Limited Eyesight - Jetray is nearsighted and can only see things properly up close.
Limited Ground Mobility - Due to his thin hind limbs, Jetray is limited in how he can maneuver on the ground.
XLR8
XLR8 is the Omnitrix's DNA sample of the Kineceleran race.
Powers
Tribokinesis - XLR8 can control friction to accelerate to speeds of over 500 miles per hour. At these speeds, he can even run up a wall or across the surface of water. Time seems seems to stop for him when going at those speeds. He can use this ability to use speed-enhanced attacks such as rapid-fire kicks or stabs with his claws.
Tornado Generation - Can create localized cyclones by running very fast in circles or by spinning exceptionally quickly. These are strong enough to lift even a To'kustar.
Scissor Claws - Can be used to cut through many materials.
Enhanced Strength - Can carry multiple passengers at speed for significant distances.
Enhanced Recovery - Can recover from injury quickly.
High Dexterity - Despite having claws, his hands are very dexterous, allowing XLR8 to manipulate various buttons at high speeds.
Accelerated Thinking - Can think at superhuman speeds.
Prehensile Tail - Can wrap his tail around things and grip them.
Weaknesses
Surface Limitations - Non-solid ground presents a problem. XLR8 can get stuck in the mud with no ability to get traction. Running across ice causes him to lose control. While running on water is possible, it builds up massive amounts of static electricity which can badly shock him depending on the strength of the charge. Also strong adhesives can also slow him down.
Pinned By the Tail - XLR8 can be held in place by pinning down his tail in some way.
Sample: Both with a castmate and with someone who isn't a castmate.
Notes: I am so sorry to the people who have to read this application. If any aliens need to be swapped out, I'm willing to do so. Also, I'm perfectly willing to have to go through an approval process for each additional alien Ben unlocks if the mods decide that.